Hello World

Hello World

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Books (single author, editor, contributor)

  • 2013 Technobiophilia: Nature and Cyberspace
  • 2012 In the Flesh: Twenty Writers Explore the Body
  • 2009 Handbook of Research on Social Software and Developing Community Ontologies
  • 2008 Transdisciplinary Digital Art: Sound, Vision and the New Screen
  • 2004 Hello World: Travels in Virtuality
  • 2002 Reload: Rethinking Women and Cyberculture
  • 2000 Inhuman Reflections: Rethinking the Limits of the Human
  • 1999 The Noon Quilt
  • 1998 Crossing The Border
  • 1995 Creative Writing : A Handbook for Workshop Leaders
  • 1994 Wild Women: Contemporary Short Stories by Women Celebrating Women
  • 1994 Water
  • 1992 Correspondence
  • 1990 Where No Man has Gone Before: Essays on Women and Science Fiction

Snippets from the past

  • 2012 Traces of the trAce Online Writing Centre 1995-2005 | Jacket2
  • 2005 trAces: A Commemoration of Ten Years of Artistic Innovation at trAce
  • 2005 trAce Online Writing Centre Archive
  • 2004 Sistema Purificacion
  • 2003 Spivak
  • 2002 Writing Machines by N.Katherine Hayles
  • 2002 Tools of the trade
  • 2002 Stephanie Strickland: Living in the Space between Print and Online
  • 2002 No visible means of support
  • 2002 A New Sensibility? The qualities of a new media writer
  • 2001 Interview by 3am Magazine
  • 2000 lux : notes for an electronic writing
  • 2000 Evolving Practice: writers working online with trAce
  • 2000 Correspondence @ Riding the Meridian
  • 2000 ::::::In Place of the Page::::::
  • 1999 Tremble
  • 1999 The [+]Net[+] of Desire
  • 1999 Noon Quilt
  • 1999 Interview by Full Circle
  • 1998 Sharing a common language online
  • 1998 Land: Textual MOO-based virtual landscapes
  • 1998 Imagining a stone: virtual landscapes
  • 1998 Ensemble Logic + Choragraphy
  • 1998 Creative interaction in cyberspace
  • 1997 Revolver


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The history of landscape

Page 208

The history of landscape always runs in cycles. In England there have been periods of intense cultivation, when great swathes of forest were burned down to make way for crop-growing in times of peace, or cut down to build entire armadas of ships in times of war. Cities and towns have risen up, and declined again back to dust.

For example, before the Romans invaded Britain they had been trading there for some time. They knew what they were getting into and they knew how it could be improved. The country already had a good reputation for running excellent farms and so the Romans marched on in and upgraded the native technology. With new iron-tipped ploughs as only the first of many improvements, the British soon found themselves forced to adopt an entirely different way of life including baths, wine, garlic – and even literacy. In return, the invaders endured the weather. When they departed several hundred years later, the Romans left behind them a legacy of culture and civilisation which almost immediately disappeared. Their beautiful and efficient villas fell into disuse. The inheritors had no idea how to use the technology and anyway they believed the buildings were haunted, so they stole the bricks and anything else they could see the use of and left the rest to rot. Imagine those ghost-towns - great forums and marketplaces, industrious villa complexes, the temples, the baths – all abandoned to become silent, hidden, spooky places occupied only by the spirits of their former occupants.

Posted by Sue Thomas on May 03, 2004 at 07:44 AM in 24 Wastelands | Permalink | Comments (0) | TrackBack (0)

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Technobiophilia: Nature and Cyberspace

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