Hello World

Hello World

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Books (single author, editor, contributor)

  • 2013 Technobiophilia: Nature and Cyberspace
  • 2012 In the Flesh: Twenty Writers Explore the Body
  • 2009 Handbook of Research on Social Software and Developing Community Ontologies
  • 2008 Transdisciplinary Digital Art: Sound, Vision and the New Screen
  • 2004 Hello World: Travels in Virtuality
  • 2002 Reload: Rethinking Women and Cyberculture
  • 2000 Inhuman Reflections: Rethinking the Limits of the Human
  • 1999 The Noon Quilt
  • 1998 Crossing The Border
  • 1995 Creative Writing : A Handbook for Workshop Leaders
  • 1994 Wild Women: Contemporary Short Stories by Women Celebrating Women
  • 1994 Water
  • 1992 Correspondence
  • 1990 Where No Man has Gone Before: Essays on Women and Science Fiction

Snippets from the past

  • 2012 Traces of the trAce Online Writing Centre 1995-2005 | Jacket2
  • 2005 trAces: A Commemoration of Ten Years of Artistic Innovation at trAce
  • 2005 trAce Online Writing Centre Archive
  • 2004 Sistema Purificacion
  • 2003 Spivak
  • 2002 Writing Machines by N.Katherine Hayles
  • 2002 Tools of the trade
  • 2002 Stephanie Strickland: Living in the Space between Print and Online
  • 2002 No visible means of support
  • 2002 A New Sensibility? The qualities of a new media writer
  • 2001 Interview by 3am Magazine
  • 2000 lux : notes for an electronic writing
  • 2000 Evolving Practice: writers working online with trAce
  • 2000 Correspondence @ Riding the Meridian
  • 2000 ::::::In Place of the Page::::::
  • 1999 Tremble
  • 1999 The [+]Net[+] of Desire
  • 1999 Noon Quilt
  • 1999 Interview by Full Circle
  • 1998 Sharing a common language online
  • 1998 Land: Textual MOO-based virtual landscapes
  • 1998 Imagining a stone: virtual landscapes
  • 1998 Ensemble Logic + Choragraphy
  • 1998 Creative interaction in cyberspace
  • 1997 Revolver


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Home-building at LambdaMOO

Page 212

At LambdaMOO, homes are classified as ‘objects’ just like everything else, from your own virtual body to the messages you send, and once you have created an object of the variety called ‘room’ it can become anything simply by virtue of the way you name and describe it. The convention is to not just describe the place but to pay attention to the user’s experience in being there. In this way, you can build any places or objects which arise in your imagination, and as many as you like. You can build a series of connected rooms or they can each float untethered in the vast conceptual space of the MOO. But that space is not unlimited. Any MOO runs from a database and that database is of course finite in capacity. To ensure fair sharing of it, users are allotted a quota of kilobytes to cover mail, object-creation, home building and what we might call ‘personal development’ – e.g. one’s various body morphs and other fripperies.

Posted by Sue Thomas on May 03, 2004 at 07:47 AM in 25 Settlement | Permalink | Comments (0) | TrackBack (0)

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Technobiophilia: Nature and Cyberspace

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